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Debugger - Video RAM window is blank even when running project

Open cosmoddd opened this issue 2 years ago • 7 comments


Bugsquad note: This issue has been confirmed several times already. No need to confirm it further.


Godot version

4.0 beta 5

System information

Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz 3.70 GHz 32.0 GB RAM Nvidia Geforce RTX 2060

Issue description

What doesn't work: The entire Video Ram window remains empty during playmode.

How do you expect it to work instead? There should be a list of files that are in use while the game is playing.

2022-11-16 19_20_10-street scene - composite tscn - Tales From Off-Peak City RPG - Godot Engine

Steps to reproduce

Simply play a project and open the Video RAM tab of the Debugger window to see that it's empty.

Minimal reproduction project

N/A (this has happened with every project I've tested)

cosmoddd avatar Nov 19 '22 20:11 cosmoddd

This is a duplicate of another issue, but I can't find it right now. The VRAM profiler isn't reimplemented yet as of 4.0.beta5.

Calinou avatar Nov 19 '22 22:11 Calinou

I also can't find an open duplicate for GD4. In Godot 3 I was pushing 2GB of vram. Now in GD4, I'm around 3.5gb. Where did it all come from!!? Looking forward to this as we move closer towards release and optimizations of the engine and my game.

TokisanGames avatar Jan 04 '23 12:01 TokisanGames

I still have a blank list in 4.2 stable.

PLyczkowski avatar Dec 14 '23 17:12 PLyczkowski

This is still the case in 4.2.1. Is anyone currently looking into this or should I give it a shot?

lemilonkh avatar Mar 01 '24 09:03 lemilonkh

Feel free to give it a shot!

akien-mga avatar Mar 01 '24 11:03 akien-mga

I ran into this issue with the Forward+ Renderer, but if I switch to the Compatibility Renderer, I do get data (I'm on 4.1.3). I realize this isn't a great solution, but it unblocked me.

szunami avatar May 03 '24 14:05 szunami

Doesn't work on Mac air m1 with Godot 4.2.2 and Godot 4.3 dev5. Still works normally on Godot 3.

dqdthanhthanh avatar May 06 '24 02:05 dqdthanhthanh

Fixed by https://github.com/godotengine/godot/pull/92000

This will be fixed in 4.3 beta 1 and later releases

clayjohn avatar May 17 '24 20:05 clayjohn