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Breakpoint indicator QoL
Addresses problems 1, 2, and 6 in https://github.com/godotengine/godot/issues/65517. Haven't found a solution to 4. Also, the PR makes problem 5 a little worse. So I can't say it closes the issue.
I haven't found a way to solve the problem yet. It might require a bigger change in structure.
Also makes the breakpoint icon a little brighter when toggled on and hovered.
(don't merge yet, found a small regression)
(t's not even approved) (also you can mark it as draft)
We can mark it too, I just thought MewPurPur was about to ninja-fix that regression 😛
I was gunna, got caught up in work though~
Reverted some of the changes, now it only addresses the horizontal discrepancy. I'm not sure how to properly fix the vertical discrepancies.
Added the lightening for bookmarks too :)
Needs rebase to fix godot-cpp build.
Thanks!