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Grid Container children do not have consistent size.
Godot version
3.5 mono
System information
windows 10
Issue description
When a grid container has multiple columns and it is not completely filled, the children are not given a consistent amount of space to expand to. This causes jitter in game when adding or removing things to the grid container.
I expect that the grid apportions a consistent amount of space to each column regardless of it currently being occupied.
Steps to reproduce
In the example project, duplicate the button and keep a close eye on the button's size and position in relation to the grid.
Minimal reproduction project
Still happening on Godot 4.0. Gridbug.zip
Any traction on this?