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Key with empty texture losts its function in editor after reloading

Open bombzj opened this issue 3 years ago • 0 comments

Godot version

3.4.5-stable

System information

Windows 10 x64

Issue description

After closing and reopening a scene(or project), keys of empty texture lost their original values. Cliking on the timeline of those keys also has no effect (changing texture to empty).

image Before reloading

image After reloading

Steps to reproduce

Create a new texture track of a Sprite node. Insert some keys with empty texture. Close the scene and reopen it. Click on a time when there is a texture. Click on a time when the texture is empty. Move cursor to those keys with an empty texture.

Minimal reproduction project

TextureKey.zip

Open the project and click Animation Player node. Move cursor to the first key in texture track. Click the timeline of empty texture.

BTW, playing of animation doesn't have the problem.

bombzj avatar Aug 07 '22 07:08 bombzj