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Fix NavigationRegion3D gizmo's odd visual behavior

Open DarkKilauea opened this issue 3 years ago • 0 comments

Does the following:

  • Use gizmo managed materials so the gizmo's xray setting and selected status apply correctly to the visualization for the navigation mesh.
  • Use the same technique for computing random face colors as NavigationRegion2D to avoid cases where a polygon appears to be missing due to it being mostly transparent.
  • Slightly increase the variability of the face colors for both the 2D and 3D versions of NavigationRegion.

image

DarkKilauea avatar Aug 07 '22 06:08 DarkKilauea