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using keyboard shortcut for rect painting on TileMap on MacOS results on deletion
Godot version
4.0.alpha12
System information
MacOS Monterey 12.4 MacbookPro with M1 chip
Issue description
When trying to use Rect painting through kayboard shortcut for TileMap on MacOS it results in a deletion instead of adding tiles. Using the tool directly does not create this wrong behaviour.
Steps to reproduce
create a tilemap select the paint button press CTRL and SHIFT at the time dragging the drag is in erasing mode instead of painting
Minimal reproduction project
No response
After thinking about it for a few minute i realized it was normal as ctrl + LMB is considered RMB on Mac so we just need to change the shortcut to CMD instead of CTRL as it should not have been CTRL in the first place
I'm gonna make a PR for it