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using keyboard shortcut for rect painting on TileMap on MacOS results on deletion

Open ajreckof opened this issue 3 years ago • 1 comments

Godot version

4.0.alpha12

System information

MacOS Monterey 12.4 MacbookPro with M1 chip

Issue description

When trying to use Rect painting through kayboard shortcut for TileMap on MacOS it results in a deletion instead of adding tiles. Using the tool directly does not create this wrong behaviour.

Steps to reproduce

create a tilemap select the paint button press CTRL and SHIFT at the time dragging the drag is in erasing mode instead of painting

Minimal reproduction project

No response

ajreckof avatar Aug 06 '22 22:08 ajreckof

After thinking about it for a few minute i realized it was normal as ctrl + LMB is considered RMB on Mac so we just need to change the shortcut to CMD instead of CTRL as it should not have been CTRL in the first place

I'm gonna make a PR for it

ajreckof avatar Aug 06 '22 22:08 ajreckof