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Holding Shift while moving vertices in CollisionPolygon2D crashes Godot
Godot version
3.5.stable.mono
System information
Windows 10, GLES2, i5 11600, RTX 3060 TI
Issue description
Essentially, I was working on the collision for the player, and used a CollisionPolygon2D. I was going to add a new vertex and drag it along, but I wanted it to not snap to pixels so I hit alt and shift and different buttons to figure out if one of them disables snap.
Essentially, hitting shift while adding a vertex in polygon crashes.
https://user-images.githubusercontent.com/23423003/183262556-10ed20d9-9e7a-450b-90f7-94a3677e9078.mp4
Steps to reproduce
- Create a 2D scene and a KinematicBody2D
- Create a CollisionShape2D as a child of KinematicBody2D, and have it be any shape. (edit: some shapes seem to work and others not for some reason. Circle doesn't work as far as I've tried.)
- Create a CollisionPolygon2D as a child of KinematicBody2D, and start adding vertices.
- Add a vertex between two vertices but do not release the left click. Start holding shift right after.
- Move around the vertex and it usually ends up crashing.
https://user-images.githubusercontent.com/23423003/183262764-49e932a2-f92c-46ab-9a55-0d2fbf70e81c.mp4
Minimal reproduction project
GD3.5-Reproduction has the reproduction scene I have for this issue: GD3.5-Reproduction.zip
GD-TowerGame is what I was working on when the issue occurred, located in res://Objects/Player.tscn GD-TowerGame.zip
Out of curiosity, can you reproduce this in 3.4.x?
I reproduced it in 3.4.5 and fresh master build, 100% reliably including a circle CollisionShape2d.
Edit: It seems it only happens on the very first move of a newly created vertex, as soon as you stop pressing left click then it doesn't reproduce.