Undo/redo shortcut key doesn't work with camera transform changes
Godot version
3.3.3 stable
System information
Windows 7 64-bit
Issue description
Trying to undo adjustments to camera transforms doesn't work properly and can only be undo/redo-ed from the Scene > Undo/Redo menu. I'll move or rotate the camera (either preview mode or not) and undo albums never works, it even says Undo: Translate Redo: Translate in the Output, but it isn't doing anything until I use the menu.
Steps to reproduce
- Create a camera.
- Move or rotate it a few times.
- Try to use Ctrl+z or Ctrl+Shift+Z.
I tried to reproduce this in a minimal project, but it's working properly in that. The only difference I had in my broken scene is I added a script to the scene root and have a gltf in the scene with it, but I don't know how to reliably reproduce this.
Minimal reproduction project
can only be undo/redo-ed from the Scene > Undo/Redo menu.
Maybe fixed by #71055
I'm running latest 3.x download from homebrew and can reproduce. Not sure if this is meant to be fixed in 3.x?