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Undo/redo shortcut key doesn't work with camera transform changes

Open elvisish opened this issue 4 years ago • 2 comments

Godot version

3.3.3 stable

System information

Windows 7 64-bit

Issue description

Trying to undo adjustments to camera transforms doesn't work properly and can only be undo/redo-ed from the Scene > Undo/Redo menu. I'll move or rotate the camera (either preview mode or not) and undo albums never works, it even says Undo: Translate Redo: Translate in the Output, but it isn't doing anything until I use the menu.

Steps to reproduce

  • Create a camera.
  • Move or rotate it a few times.
  • Try to use Ctrl+z or Ctrl+Shift+Z.

I tried to reproduce this in a minimal project, but it's working properly in that. The only difference I had in my broken scene is I added a script to the scene root and have a gltf in the scene with it, but I don't know how to reliably reproduce this.

Minimal reproduction project

undobug.zip

elvisish avatar Oct 15 '21 22:10 elvisish

can only be undo/redo-ed from the Scene > Undo/Redo menu.

Maybe fixed by #71055

EricEzaM avatar Jan 13 '23 23:01 EricEzaM

I'm running latest 3.x download from homebrew and can reproduce. Not sure if this is meant to be fixed in 3.x?

wilfredjonathanjames avatar Jan 28 '23 21:01 wilfredjonathanjames