godot-vscode-plugin
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Couldn't connect to the lang.server at random port
Godot version
v4.3.stable.steam [77dcf97d8]
VS Code version
Version: 1.93.0 (system setup)
Godot Tools VS Code extension version
v2.1.0
System information
Windows 11
Issue description
The extension fails with a random port number ~~unless it’s reloaded after opening the VSCode Settings window~~ (placebo) until half a minute after Godot Engine starts.
Couldn't connect to the GDScript language server at 127.0.0.1:
random number. Is the Godot editor or language server running?
Yes, random port number, differing each failed retry, as if reading from an uninitialized uint16.
Steps to reproduce
I opened my project VSCode (from Godot or manually) after opening it in Godot Editor.
settings.json
{
"godotTools.editorPath.godot4": "C:/Program Files (x86)/Steam/steamapps/common/Godot Engine/godot.windows.opt.tools.64.exe",
"godotTools.inlayHints.gdscript": true,
"godotTools.lsp.autoReconnect.attempts": 2,
"godotTools.lsp.headless": true,
"godotTools.lsp.serverPort": 6005,
"godotTools.scenePreview.previewRelatedScenes": "anyFolder"
}