4.3 - script doesn't understand file structure when started from VS Code
Godot version
4.3 stable
VS Code version
1.92.1
Godot Tools VS Code extension version
2.1.0
System information
Windows 10
Issue description
I have a scene manager autoload that is responsible for loading and unloading the levels of my game
But it seems that with the 4.3 branch of godot, whenever I run the project via vscode the code doesn't understand the file structure of my game
Starting the project by the engine works all fine
In my case, level_scene is always null
Steps to reproduce
I don't know if its easy to reproduce, but maybe try to load something via a params
Please share your launch.json.
@DaelonSuzuka sure
I can't think of any mechanism that would cause this issue. You'll need to either share your project or produce some kind of minimal example that can reproduce the problem.