godot-vscode-plugin
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While debugging, the inspector panel stays empty
Hi there,
I found out yesterday that I can inspect the active scene tree of a running godot process. If I play the scene from the godot editor directly I can see everything in the "remote" scene tree, but I noticed that if I try to do the same from Visual Studio Code I can see the active scene tree, but the inspector is always empty, even after clicking on the "refresh" button.
The debugger works, and as you can see in the screenshot the active tree is listed (and seems correct as far as I can tell). Any idea what could be the issue?