godot-vscode-plugin
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Using bash as the default terminal on windows breaks editorPath from settings.json
Having Bash as the default terminal on windows causes all godot editor commands to throw "Current workspace is not a godot project" when the editorPath is defined using bash's location, and run the command using Windows' location when editorPath is defined using Windows' location (which won't work since the terminal runs bash)
Does the latest version can still reproduce this ?
I now get an "Invalid editor path to run the project" error...
How can you use bash on Windows?
By using this https://en.m.wikipedia.org/wiki/Windows_Subsystem_for_Linux