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Using bash as the default terminal on windows breaks editorPath from settings.json

Open DaividFrank opened this issue 5 years ago • 4 comments

Having Bash as the default terminal on windows causes all godot editor commands to throw "Current workspace is not a godot project" when the editorPath is defined using bash's location, and run the command using Windows' location when editorPath is defined using Windows' location (which won't work since the terminal runs bash)

DaividFrank avatar May 31 '19 14:05 DaividFrank

Does the latest version can still reproduce this ?

Geequlim avatar Oct 10 '19 05:10 Geequlim

I now get an "Invalid editor path to run the project" error...

DaividFrank avatar Oct 15 '19 22:10 DaividFrank

How can you use bash on Windows?

Geequlim avatar Oct 18 '19 01:10 Geequlim

By using this https://en.m.wikipedia.org/wiki/Windows_Subsystem_for_Linux

DaividFrank avatar Oct 18 '19 05:10 DaividFrank