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Implement synchronizing resource changes while the scene is playing in editor

Open seppoday opened this issue 3 years ago • 5 comments

Describe the project you are working on

Some general games

Describe the problem or limitation you are having in your project

Right now, when you change sprite and save it you need to reload game to check difference in runtime. That can be annoying when you want to check sprite in some specific scenario. You can of course move node with sprite (for example player) to specific spot that you want to check. But for example it is kinda intuitive for me to have my game opened and modify sprites in runtime and for example check how my player jump look. Right now I need to always reload game to see changes.

So this proposal is kinda QoL change :)

Describe the feature / enhancement and how it helps to overcome the problem or limitation

Add Debug > Synchronize Images Changes (or something like that). Maybe Texture or Graphic or Resource or some other word... :)

Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

I honestly don't know if it is even possible. So it is kinda proposal/discussion post.

If this enhancement will not be used often, can it be worked around with a few lines of script?

It probably can be worked around with some code, but I think it would be very nice addition to core engine.

Is there a reason why this should be core and not an add-on in the asset library?

We already have 2 Debug Synchronize settings. That proposal just expands that idea :)

seppoday avatar Aug 26 '22 19:08 seppoday