godot-proposals
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Add a global parameter input node for AnimationTree
Describe the project you are working on: A general purpose framework for RPGs
Describe the problem or limitation you are having in your project: The AnimationTree requires parameters to be set on individual nodes with specific paths
- This makes generalisation impossible
- When there are structural changes to the AnimationTree, the code has to be changed too
- If a single parameter value is used in several places in the AnimationTree, it has to be set multiple times
Describe the feature / enhancement and how it helps to overcome the problem or limitation: A "global" parameter input node added to the AnimationTree, so we can set parameters once and use them anywhere.
Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
Current UI, parameter values have no dynamic input:
Possible future UI, parameter values can use dynamic inputs:
Usage:
animation_tree.set("global_parameters/collider_height", my_collider.shape.height)
If this enhancement will not be used often, can it be worked around with a few lines of script?: No
Is there a reason why this should be core and not an add-on in the asset library?: This is would be deeply integrated with the AnimationTree