godot-mono-builds
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Add missing `--osx-sdk` and `--osx-version-min` options
- Add missing
--osx-version-min
option to the iOS AOT compiler script. - Add missing
--osx-sdk
and--osx-version-min
options to the macOS desktop script. - Use xcrun to get macosx sdk path in the macOS desktop script. Previously the path was hard-coded. This matches the iOS script.
WARNING: This is not tested as I don't have a osxcross build environment set up.