godot-mono-builds
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iOS cross compiler build should be made universal (x86_64 + arm64)
Following https://github.com/godotengine/build-containers/pull/84 we're now going to make universal builds for macOS Mono, but the iOS cross compiler which we bundle (which is from the CI builds here, as I haven't checked if it's now buildable with osxcross) is x86_64 only.
It still works on ARM64 Macs if Rosetta is set up, but it would be best if we could include a universal binary.
I couldn't get it to work when compiled for arm64. No idea if it's even supported by Mono yet with how new this is.