godot-ios-plugins
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Refactory and add support platform
preparing for godot 3.5
Removed unused include. Removed not working include. (core/platform) Add optional flag "sdk_version", set minimum sdk version target Add support for tvOS.
Still being tested...
example
# ./scripts/releasexcframework.sh iphone 3.x
# ./scripts/releasexcframework.sh tvos 3.x
# ./scripts/releasexcframework.sh iphone 4.0
# ./scripts/releasexcframework.sh tvos 4.0
Any update on tvOS support?