Relaunching the Godot editor results in "too many redirects" error
Hello everyone. My project is connected to GitHub using HTTPS and a PAT token. Everything works, however, after relaunching Godot I get this error:
core/variant/variant_utility.cpp:1092 - GitPlugin: Could not connect to remote "origin". Are your credentials correct? Try using a PAT token (in case you are using Github) as your password. Error -1: too many redirects or authentication replays in godot-git-plugin\src\git_plugin.cpp:GitPlugin::_push#L533
But here's the weird thing: When I go to Project > Version control > Version Control Settings and paste the same PAT token again, it magically works again! Until I restart the editor again. It seems that the plugin maybe doesn't store my PAT token properly? But why the weird error then?
Here's also a video showcasing the problem:
https://github.com/user-attachments/assets/0156982e-b154-4195-a977-3a2d67c75fcd
And for good measures here's also my system info (I don't know why it says Windows 10, I'm on 11): Godot v4.3.stable - Windows 10.0.22631 - GLES3 (Compatibility) - NVIDIA GeForce RTX 4070 Ti SUPER (NVIDIA; 32.0.15.6094) - AMD Ryzen 9 7900X3D 12-Core Processor (24 Threads)
(I don't know why it says Windows 10, I'm on 11):
The Windows build number is still 10.something on Windows 11, and the system information displays the build number. It's like Windows 7; it was 6.1 and not 7.0 (Vista was 6.0).
I'm still getting this issue. Are there any solutions or plans to fix it? It really does feel like the Personal Access Token isnt being stored/saved.
Both the "Password" and "SSH Passphrase" fields on the VCS local settings window are blank upon restarting/reloading Godot; though, the "Username", "SSH Public Key Path" and "SSH Private Key Path" retain their entries.