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Raycast2D.force_raycast_update() docs does not state limitation
Your Godot version: 4.3 Issue description: Regarding Raycast2D.force_raycast_update(): The documentation states: Use this method, for example, when the ray or its parent has changed state. However, it does not state that when other nodes were change, it might not work. If it should, then I need to report a bug in the engine. URL to the documentation page: Raycast2D.force_raycast_update()