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Creating signals does generate code in external editor VS Code

Open victorliu5296 opened this issue 1 year ago • 2 comments

Your Godot version: Godot Engine v4.2.2.stable.mono.official.15073afe3

Issue description: I am reading the English documentation of Godot 4.2 stable, specifically the tutorial "Your first 2D game". There is a warning indicating that creating a signal does not correctly generate the callback function in an external editor:

image However, it worked fine for me with the following setup:

  • OS: Windows 11
  • VS Code version: 1.89.1

image

I figured that this might be revisited.

URL to the documentation page: https://docs.godotengine.org/en/stable/getting_started/first_2d_game/03.coding_the_player.html#preparing-for-collisions

victorliu5296 avatar Jun 02 '24 22:06 victorliu5296

Please comment on the engine bug for that issue which is still open https://github.com/godotengine/godot/issues/41283. I'd like to refrain from removing this note until that issue is closed.

skyace65 avatar Jun 03 '24 02:06 skyace65

Works fine for me too Screenshot from 2024-06-12 14-03-15

QuotientParadox avatar Jun 12 '24 18:06 QuotientParadox

Finally got around to testing this on my own machine and the issue is still present with the latest version of VSCode (1.92.1) and Godot 4.3 RC3. Again, if this issue isn't happening for you please comment on the engine issue I linked to earlier.

skyace65 avatar Aug 15 '24 01:08 skyace65