Signal documentation not updated for Godot 4 regarding passing additional variables with signal (binds array)
Your Godot version: 4.2.1
Issue description: When adding a signal connection you can chose to add additional parameters to the signal call, beyond those emitted by the original signal. in Godot 3 you could apparently do this by adding the additional variables in a "binds array" as an additional parameter in the connect() call. And this is what the current Godot 4 also describes.
However, it seems that in Godot 4 this behavior has changed, and using the code above will give you an error as the second parameter of the connect call is now a set of connection flags as described here: https://docs.godotengine.org/en/4.2/classes/class_signal.html#class-signal-method-connect
Instead, the Godot 4 way of doing this is to use bind() to add the additional parameters you want to pass to the callable in the connect() call.
So the incorrect current example:
character_node.health_changed.connect(battle_log_node._on_Character_health_changed, [character_node.name])
Should be
character_node.health_changed.connect(battle_log_node._on_Character_health_changed.bind(character_node.name))
Along with some changes in the text to describe this new way of doing things.
URL to the documentation page: https://docs.godotengine.org/en/latest/tutorials/scripting/gdscript/gdscript_basics.html#signals