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Document that C# `string`s are UTF16 while Godot `String`s are UTF32

Open RedworkDE opened this issue 2 years ago • 1 comments

See the discussion in https://github.com/godotengine/godot-docs/pull/7612

It is a very subtle difference that doesn't matter for most cases, but can cause some issues when porting string manipulation code or calling some text server functions.

RedworkDE avatar Jul 18 '23 14:07 RedworkDE

I would like to work on this as a first contribution!

Athenr avatar May 02 '25 18:05 Athenr