Add a mention of multilevel call removal in Godot 3 -> 4 transition guide (for _ready(), _process(), _enter_tree(), etc.)
Your Godot version: Godot 4.0 docs
Issue description:
While converting my project from 3.5 I discovered that _ready() call was not triggered on my base class. After digging in Godot issues a bit, I eventually found a commit that removes these calls and makes built-in functions obey the traditional inheritance laws (thus requiring a super() calls.
https://github.com/godotengine/godot/pull/40670/commits/2b9d9bc3644de19b291c16b2facc418f3d64d4fc
I think the docs on upgrading from Godot 3 to Godot 4 need to mention this, since in big inheritance chains multilevel calls were most definitely an important architectural feature.
Judging from the commit above, I assume the following functions were were affected:
_notification_enter_world_exit_world_draw_process_physics_process_ready_enter_tree_exit_tree_gui_input
Am I forgetting something? Would be great if someone from the core team could provide an exact list.
URL to the documentation page (if already existing): https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.html
i'd also like to note that _enter_world and _exit_world aren't currently documented at all as far as the docs search function can tell me, the only mentions of that substring in the results is the NOTIFICATION_* on Node3D. (and this is the only issue i could find mentioning them, so i figured it might be worth doing both in one go, but i can also just make a new issue if you feel it's not related here?)