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Direct Visual Studio users to use recommended Microsoft Child Process Debugging Power Tool
Your Godot version: latest and stable both have the same
Issue description: The instructions lead developers astray regarding debugging. Visual Studio users should install the power tool for automatically attaching child processes, which makes debugging Godot seamless. You can run the editor, spawn the game, and debug both simultaneously including "Parallel Stacks" view. The information provided talks about the debugger detaching and having to manually attach etc., which is probably just because of the author did not know about the (official Microsoft) power tool. This simple change may help many new developers on the Windows platform be able to debug issues.
https://marketplace.visualstudio.com/items?itemName=vsdbgplat.MicrosoftChildProcessDebuggingPowerTool2022 https://marketplace.visualstudio.com/items?itemName=vsdbgplat.MicrosoftChildProcessDebuggingPowerTool (for 2019)
I tagged this as a bug rather than enhancement because the current text actively misleads / discourages people.
URL to the documentation page: https://docs.godotengine.org/en/latest/development/cpp/configuring_an_ide/visual_studio.html