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Fix bomber demo in godot 4.0 beta 1
Fix networking/multiplayer_bomber to work with godot 4.0 beta 1. Two major things seem to have changed:
- Fonts objects no longer exist, and setting the override font should use the data from preload directly. See the code snippet at the end of the description here https://docs.godotengine.org/en/latest/classes/class_fontfile.html?highlight=font#description
- The field names for the MultiplayerSpawner and MultiplayerSynchronizer nodes seem to have changed.
In addition to those changes, the 4.0 beta 1 editor has lots of whitespace changes, and additional default fields. Also it automatically converted Position2D to Marker2D.