godot-cpp
godot-cpp copied to clipboard
C++ bindings for the Godot script API
### Godot version 4.6 dev ### godot-cpp version master ### System information windows10 13900K ### Issue description ERROR: Can't open dynamic library: E:/GDProject/project/bin/libgdgamecore.windows.template_debug.x86_64.dll. Error: Error 5: 拒绝访问。. ERROR: Can't open...
### Godot version 4.4.1.stable.arch_linux ### godot-cpp version 4.4 ### System information Arch Linux ### Issue description If passing a pointer to an incomplete/forwarded type that inherits from refcounted into a...
### Godot version 4.5.stable ### godot-cpp version 4.5.stable ### System information Windows 10 ### Issue description In godot 4.3 when we used `register_internal_class` to register a class it was not...
### Godot version 4.5.stable ### godot-cpp version 4.5.stable ### System information Ubuntu 24.04 ### Issue description When using gd-extensions "Orphan StringName" are shown is shown at the exit for many...
### Godot version 4.5.stable.official.876b29033 ### godot-cpp version 4.5 ### System information Archlinux, Intel Core i3-3245, Integrated Graphics. Wayland with Hyprland ### Issue description After upgrading my project from **v4.4.1** to...
This adds the "Unity Build" scons options `scu_build` and `scu_limit` from the Godot build system. For the most part this works the same way as it does in Godot. It...
Adds an option to use clang PCH to build a pch and then use it. On my computer this makes clean build times go from 92 seconds without PCH to...
std::list was being used in in one place for method args in class_db.hpp. This replaces it with Godot's List. This works fine but after looking at the code I'm pretty...
I'm looking into converting my module code over to godot-cpp and there are a lot of scons flags that I use in my build system for my module that currently...
### Godot version 4.4.1 ### godot-cpp version 4.4 ### System information Windows 10; AMD Ryzen 9 7950x; Nvidia RTX 4080 Super ### Issue description I'm trying to use godot-cpp ver...