godot-cpp
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{cmake} FLOAT_PRECISION should be GODOT_FLOAT_PRECISION & added to the target
All top-level CMake options should be prefixed with GODOT_ so as not to "pollute the environment" when included in other projects.
Adding it to the target as PUBLIC
will propagate it to any projects including godot-cpp.
bump
@asmaloney Can you rebase the git pull request?