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{cmake} FLOAT_PRECISION should be GODOT_FLOAT_PRECISION & added to the target

Open asmaloney opened this issue 1 year ago • 2 comments

All top-level CMake options should be prefixed with GODOT_ so as not to "pollute the environment" when included in other projects.

Adding it to the target as PUBLIC will propagate it to any projects including godot-cpp.

asmaloney avatar Jun 16 '23 16:06 asmaloney

bump

asmaloney avatar Sep 26 '23 15:09 asmaloney

@asmaloney Can you rebase the git pull request?

fire avatar Jun 30 '24 16:06 fire