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ShaderMaterial should expose shader parameters

Open seadra opened this issue 4 years ago • 0 comments

Current ShaderMaterial exporter appears to hard-code all the values into the shader code. It should instead expose them as uniforms such that 1) they can be tweaked as property 2) we are allow to re-use materials instead of the expensive option of creating new shader code for each variation

seadra avatar Apr 20 '20 17:04 seadra