godot-asset-library icon indicating copy to clipboard operation
godot-asset-library copied to clipboard

Editing/modifying a posted asset

Open brandonlamb opened this issue 7 years ago • 1 comments

One of my assets was approved.

After some refactoring and following suggestions from Facebook group, I renamed 1godot-pool-managertogodot-object-pool` and also bumped the version. This required modifying the asset to reflect URL changes and version bump.

Now, this could be viewed as not a bug but instead a UX design issue. When I made my edit, I did not see it reflected anywhere. I clicked back onto the current asset, sighed, and made my edits a second time.

It wasn't until after commenting on the FB group that I went back and realized I needed to check the boxes for new, pending and whatever else and then hit search, which then showed me 3 entries (original, edit 1, edit 2).

If not considered a bug, I would suggest this user flow is a bit wonky.

brandonlamb avatar Nov 01 '16 04:11 brandonlamb

It's not a bug, as every edit needs to be moderated for the reasons mentioned in the blog post I wrote yesterday.

Now, I don't see how we can make the UX better. When you submit the edit of your asset, you should see: spectacle b32161

That seems pretty clear to me.

BTW you did not have to move your script to an addons/ subfolder, it's only for plugins (i.e. stuff that uses a plugin.cfg and the plugin API to extend editor functionalities). It doesn't hurt however to distribute it this way to ensure that it won't mess with users' files :)

akien-mga avatar Nov 01 '16 07:11 akien-mga