godot-asset-library
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Editing/modifying a posted asset
One of my assets was approved.
After some refactoring and following suggestions from Facebook group, I renamed 1godot-pool-managertogodot-object-pool` and also bumped the version. This required modifying the asset to reflect URL changes and version bump.
Now, this could be viewed as not a bug but instead a UX design issue. When I made my edit, I did not see it reflected anywhere. I clicked back onto the current asset, sighed, and made my edits a second time.
It wasn't until after commenting on the FB group that I went back and realized I needed to check the boxes for new, pending and whatever else and then hit search, which then showed me 3 entries (original, edit 1, edit 2).
If not considered a bug, I would suggest this user flow is a bit wonky.
It's not a bug, as every edit needs to be moderated for the reasons mentioned in the blog post I wrote yesterday.
Now, I don't see how we can make the UX better. When you submit the edit of your asset, you should see:

That seems pretty clear to me.
BTW you did not have to move your script to an addons/ subfolder, it's only for plugins (i.e. stuff that uses a plugin.cfg and the plugin API to extend editor functionalities). It doesn't hurt however to distribute it this way to ensure that it won't mess with users' files :)