godot-asset-library
                                
                                
                                
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                        Proposal - supported platforms
I think it would be worth describing the assets according to the platforms they operate on.
Proposed types:
- Independent resource
 - Platform specific (and eg. selected: Android, iOS)
 
Why? PCs, mobile devices and web browsers are getting technologically closer with the use of hardware. Library for e.g. Location handlers can handle all supported together, or just one.
I think the description can do a good enough job at describing the list of supported platforms. Assets should be assumed to support all platforms if they don't specify which platforms they work on.
It's usually obvious enough that mobile ad SDKs only work on Android (and sometimes iOS), for instance. Since we don't have a very high number of those on the asset library, it's probably not worth the effort to add one more field to assets to be searched on.