Godot 3.5 support
Integrates support for Godot 3.5.1, including:
Godot
- Updated api.json + XML documentation
- Version compatibility warning to avoid accidental mix-ups
- CI suite for new engine version (+ support for RCs)
- Backwards compatibility down to Godot 3.2, when using
custom-godotfeature
Rust
- MSRV 1.63
- Updated crate dependencies
Godot 3.5 has been released as per announcement. I'll see if I find some time soon to look into this.
If anyone can help with https://github.com/godot-rust/godot-rust/issues/894 (reproduce, debug, etc) that would be hugely appreciated. If I work alone on this, it will likely delay GDExtension.
This looks pretty good to me. I pulled and compiled, and the logic of the demos seems to be working fine as well. :)
I've used
gdnative = { git = "https://github.com/Bromeon/godot-rust.git", branch = "feature/godot-3.5" }
and it seems to work fine for my simple demo.
Thanks for working on this 👌🏿
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Updated api.json and XML docs to Godot 3.5.1 RC1. It probably makes sense to merge this, once that bugfix release sees the light of day.
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Timed out.
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Godot 3.5.1-stable has been released 20min ago, not even an announcement yet! 🙂
So the way is free for this. Please bring up any last-minute remarks.
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