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Debug view

Open stilobique opened this issue 3 years ago • 3 comments

Hello, great addon, i propose an improve update, add a debug view with a color system ; the idea is to show all LOD level in the viewport with a color identifier.

Actually, hard to see if the distance set is efficient.

Edit : i can make a quick draw with toshop to give how to see this system.

stilobique avatar Jun 02 '21 12:06 stilobique

Since I can't override the user's materials, the best way to show LOD levels in a non-destructive way would be to add child MeshInstances with colored translucent cubes for each LOD level.

Calinou avatar Jun 02 '21 16:06 Calinou

Oh, no way to overide the shader viewport :/ .

Since I can't override the user's materials, the best way to show LOD levels in a non-destructive way would be to add child MeshInstances with colored translucent cubes for each LOD level.

Add a outline VFX to show the dedicated lod use ? Interesting way. Once again, thanks with your addons ;) .

stilobique avatar Jun 02 '21 16:06 stilobique

Add a outline VFX to show the dedicated lod use ? Interesting way. Once again, thanks with your addons ;) .

This requires adding a custom shader and all, which adds a lot of complexity. Also, I don't want to add a next pass to existing materials as it can silently alter user data once they save their scene.

Calinou avatar Jun 02 '21 16:06 Calinou