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Compatibility mode does not set the graphics_api_string to OpenGL on desktop correctly.

Open antzGames opened this issue 1 year ago • 2 comments

I am running Godot 4.3 in compatibility mode on Windows 11.

image

But graphics_api_string is set to lower case vulkan even though the project settings are set to gl_compatibility.

image

But the Debug menu puts the wrong api string, but the correct OpenGL version:

image

Anyhow I think your parsing logic to get the correct api string needs tweeking.

antzGames avatar Nov 26 '24 16:11 antzGames

As a workaround, set the rendering driver project setting to opengl3.

Anyhow I think your parsing logic to get the correct api string needs tweeking.

This will be fixed once 4.4 is released, since it incorporates https://github.com/godotengine/godot/pull/85430. This will also make the display obey fallbacks and CLI argument overrides.

Calinou avatar Nov 28 '24 02:11 Calinou

So this can be fixed now, right?

mubinulhaque avatar Sep 05 '25 08:09 mubinulhaque