godot-finite-state-machine
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Godot FSM (Finite State Machine)
Hello, First, thanks for an awesome add-on. I'm used to FSM in other languages, and found the `godot-finite-state-machine` interface rather intuitive. It however took me a while to track down...
And also add a method to get the current state object while we're at it
Hey again @brandonlamb. I'm testing out this lib and I'd like to propose a feature. In the past, I've used the implementation from gdquest's [godot-3d-mannequin](https://github.com/GDQuest/godot-3d-mannequin/blob/master/godot/src/Main/StateMachine/StateMachine.gd) In gdquest's implementation, transition takes...
The `StateMachine.set_state_machine(states: Array)` calls `State.set_state_machine(self)` for each element in the states array, but the inner class State doesn't have such method. Then if I try the following line from the...
Add a "see other" section to link to some other implementations for people looking for variety * https://github.com/kane-thornwyrd/kane-fsm * https://github.com/kubecz3k/FiniteStateMachine * https://github.com/godot-addons/godot-pushdown-automaton * https://github.com/gokudomatic/eco-state-machine * https://github.com/ShaggyDemiurge/Godot-FSM * https://gitlab.com/sunetraalex/godot-node-fsm-plugin