Christopher Andrews
Christopher Andrews
Not really sold on this one... 'warp' only makes sense for MCW_FORCE 'interaction'/'mission'/'chat' feel like a diversion away from what I think "stock multiplayer" should be :-/ 'chat_admin' is already...
To be fair KSP works around unity weirdness, it's a big chain of workarounds :D
The chat window already supports multiple rooms, either through /join channelname, or /query player (You can also click on the player name in the channel to query them). The channel/player...
_Much_ better than what we had - if you wanted to we could break it out into a tabbed window, it might be worth abstracting it though ;)
This one is really annoying, but I'm unsure if we can fix it from our side. I believe KSP is indexing by a number, and if vessels are removed before...
It's worth mentioning that only one client can update a vessel now, so pushing KSP's ball around is a little tricky: https://www.youtube.com/watch?v=7oBxOkd5cbk If vessels slightly collide, they don't always explode...
This is definitely something that a lot of people have been after, I'd be happy to merge in anything you like - Or if you feel like running the project...
I think this is going to have to go in a seperate mod that hooks into both DMP and TAC - And it's likely to require some co-ordination. If TAC...
If another player sends updates for the vessel in the future, you will be unable to control it until the time has passed. I'll add a timer that says how...
The who and when is already logged in the server console ;)