snes9x-rr
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator
Lua scripts are always displayed on top of the emulator window, even when the script is minimized. At least for Archipelago, this can be frustrating to have displayed at all...
Untested on other platforms. Working fine on Linux with liblua5.1 installed.
If a lua script is running, when the user reloads the same ROM via recent games, rather than using the reset menu option, the lua script will read garbage data...
Related issue: #14 Fails to compile on g++ due to const-ness errors. Marked comparison functions for ConfigEntry as const. Edit: This issue appears in the unix/ build using ./configure &&...
Having cloned the latest commit (at the moment - c7578b4) and the latest release, none seem to compile successfully. That's the output from `make` after successfully running `./configure`: ``` g++...
I compiled snes9x-rr under Linux, and it appears that the "-rr" features are not available in the snes9x-gtk GUI. frame-advance, lua, etc Running the snes9x-rr exe under wine the options...
The Windows version of snes9x-rr has an obnoxious bug where your volume settings are ignored any time the sound system is reinitialized. To replicate, set your Sound -> Settings ->...
This display is toggleable even while you're not doing anything movie related, so it'd be best to disassociate the name in the GUI from movies.
There are so many resizing and filtering conditions. Moreover, SNES has some screen resolution conditions. It seems like that we sometimes fail to get the correct coordinates of the on-screen...
The hotkey for frame advance does nothing. I tried setting it to a variety of other keys with no success. Can still use frame advance if I go into the...