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Deployment documentation misses important new "buffalo build" options
I deployed my first Buffalo app today. It's a great framework, thanks so much. The deployment documentation seems to have gone out of date. It only lists these options:
Flags:
-c, --compress compress static files in the binary (default true)
-e, --extract-assets extract the assets and put them in a distinct archive
-h, --help help for build
--ldflags string set any ldflags to be passed to the go build
-o, --output string set the name of the binary (default "bin/coke")
-s, --static build a static binary using --ldflags '-linkmode external -extldflags "-static"' (USE FOR CGO)
-t, --tags string compile with specific build tags
Now there are:
Flags:
--clean-assets will delete public/assets before calling webpack
--dry-run runs the build 'dry'
--environment string set the environment for the binary (default "development")
-e, --extract-assets extract the assets and put them in a distinct archive
-h, --help help for build
--ldflags string set any ldflags to be passed to the go build
--mod string -mod flag for go build
-o, --output string set the name of the binary
-k, --skip-assets skip running webpack and building assets
--skip-build-deps skip building dependencies
--skip-template-validation skip validating templates
-s, --static build a static binary using --ldflags '-linkmode external -extldflags "-static"'
-t, --tags string compile with specific build tags
-v, --verbose print debugging information
The main one I care about is --environment. It seems like buffalo build is going to be used to make an executable for production the vast majority of the time (right?) but the default is development. And the documentation makes no mention of this. If I set this to production, does that mean I don't have to set the environment variable for GO_ENV? What about the webpack configuration?
I will try to answer this myself, but the documentation definitely needs to be improved in this regard.