Dalamud
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VirtualKey missing Reserved keys
The VirtualKey enum included with dalamud is missing keys that are listed in winuser.h and also work for keybinds in the game itself.
Example:
(0x88 = ä, 0x04 = ALT modifier)
(0x8C = ö, 0x04 = ALT modifier)
All missing keys are defined as Reserved from 0x88 to 0x8F in the winuser.h file
The best case for those are probably Reserved_0, Reserved_1 and so on since if I'm not mistaken those changed based on the user selected language of the keyboard.
I do know there are a bunch more that are language or even device specific, since it's one of the annoyances when making RGB software.