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Add local server entity id fix

Open MESLewis opened this issue 4 years ago • 1 comments

This fix allows 2No2Name's wireless redstone to work 100% reliably in single player. It (somewhat hackily) separates the entity id counter for server entities from the counter for renderer entities.

I'm fairly confident there is a better way to accomplish this, feedback greatly appreciated

MESLewis avatar Oct 06 '21 00:10 MESLewis

If you make a pull request for carpet-fixes, ill add it. ;)

FxMorin avatar Feb 09 '22 20:02 FxMorin