shadow-cast
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Support for GPU vendors other than NVIDIA
Support for other vendors / manufacturers should be possible as long as the devices support VAAPI H/W encoding.
At a high level, the steps would be...
- Capture the FB to a GPU-resident texture (
eglCreateImage
withEXT_image_dma_buf_import
for Wayland) - Render the texture(s) to an off-screen buffer
- Supply the off-screen buffer to VAAPI