Greg Beard

Results 3 comments of Greg Beard

I think this should be an easy fix; Just rearrange the call to `pool.scoped(|scope|{` so that it encapsulates the `loop { ... }`. This is just an observation. I haven't...

I have similar issues to @kermeat with Control; DXVK appears to give much better performance than VKD3D. Certain areas of the map seem to be CPU bound with VKD3D, dropping...

I'm experiencing this issue with Deathloop; VRAM increases to maximum usage and the frame rate drop from 120 (vsync'd) down to 25-30 fps. I observe the VRAM usage using MangoHud....