glazewm
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[bug] Crash "eats" windows?
Hi,
I've been using glaze for a few weeks and I really enjoy it. I just got my first crash with it (the whole glaze widgets where stuck, WM stuff weren't responding)
I ended its task as it didn't want to shut cleanly from the tray icon's exit button.
Upon closing, all the windows scattered in various workspaces are gone.
So I was wondering two things:
- Where do they actually went you think? Did they close or somehow became "unreachable" and like still there as ghost processes?
- Similar to this I was wondering before how muliwindow apps (scattered on multiple workspace) can be "merged" back into the same space/start bar icon?
Yep it seems they are 'ghost' process... I just installed merge windows and it retrieved the browser windows that were gone from that crash
Most likely you are running an older version of GlazeWM. As of version 2.0.0, all managed windows are restored when the main process dies.
https://github.com/glazerdesktop/GlazeWM/releases/tag/v2.0.0
Thanks, but I'm using the 2.0.3 version from scoop so I don't think that's it.
I also had another similar one when "detaching" a tab from a browser window, that said tab disapeared and couldn't be retrieved from any space, I again use the MergeWindows
chrome extension to retrieve them, just not sure how much it happens in other apps
Happened to me today, all windows on different workspaces were gone. I used the GUIPropView from Nirsoft to get them back ("TopLevel - Display hidden windows") and them made them visible, but this was a pain. Using the latest GlazeWM 2.1.1
Same for me on v2.1.1
I think the best approach is to persist the workspaces so that relaunching glaze will use the last session
Was this fixed?
Was this fixed?
Unfortunately, not yet. I think we can't expect a fix before the rewrite work is done.
yea it still happens to me as well but you can also use: https://www.nirsoft.net/utils/winlister.html to revive the lost windows
@BobTB, @aaronedev, do you have the error logs with the exceptions?
Restoring windows on exit has been overhauled in v3 - it should be a lot more stable now 👍