gm_voxelate
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fix naming conventions
The exposed C++<->Lua api is fairly consistent, but the pure Lua API is messy as fuck.
Here's how I'm doing it:
- local vars are simpleCaseCamelCased
- global vars are UpperCaseCamelCased, with the exception of
gm_voxelate
- class methods are UpperCaseCamelCased
- avoid using snake_case because it looks weird af tbh
Thoughts @birdbrainswagtrain ?
Sounds good to me. I have some additional minor name changes that I might make to the lua API. I also might continue using sexy_snake_case for locals because that's how I roll.
all good as long as the exposed API is consistent :v