gltf
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Support KHR_texture_transform extension for Normal and Occlusion textures
Normal and Occlusion textures can have texture transformations applied to them
- Example: https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/TextureTransformMultiTest
I've tested these changes in my own game engine and they seem to work:
Thanks for your PR. I would like to hold off merging for now until I have the 2.0 code ready.