gloowa

Results 14 comments of gloowa

I looked through the code, and it might be worth investigating if using `SearchNearestObject(CObjectManager* objMan, Math::Vector center, CObject* exclu)` from `/src/level/robotmain.cpp` (line 3958) is the best choice for `space()` implementation....

Hi. 4 years later and I think i found a reason and solution. `CRobotMain::FreeSpace` ( [robotmain.cpp:4122](https://github.com/colobot/colobot/blob/master/src/level/robotmain.cpp#L4122) ) uses `SearchNearestObject` ( [robotmain.cpp:4072](https://github.com/colobot/colobot/blob/master/src/level/robotmain.cpp#L4072) ) to check distances to objects nearby. This has...

Huh. I didn't think to check active pull requests. From the description. it's the same approach as mine. If i have some time this week I can check that out....

space() finds "free space" in that central column because of the 3rd problem with it - since it returns point, it cannot return null when it finds nothing. And by...

Probably the same as #1494

I have been able to reproduce. This happens 100% of the time when you follow this steps: 1) Declare public function F on bot A. 2) Write a program P...

I believe this problem is caused in https://github.com/rschurade/Ingnomia/blob/f578cf47d63e45f195b012dc64472ba4485d9a5d/src/game/gnomeconditions.cpp#L303-L306 It seems that the only condition to attack when DEFEND option is selected is `dist < 4`. No checks on target hostility...

I think more robust solution would be to have to consist of sort of factions (fox faction, goblin faction, cow faction, tamed animals faction) and 2 types of agression 1)...

Oh, i haven't checked the projects page. What is described there, is pretty much what i had in mind, just expressed way better. That looks awesome, i will be anticipating...

This works, i've edited the script manually like in PR and everything is back to normal - steam connects and integrates. It's kind of strange, considering i'm sitting on a...