isometric-renders
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Litematica integration
If litematica is installed registers additional command /isorender selection
which uses current litematica selection coords for area render.
Have you checked that this works without Litematica?
Yes, it doesn't register the command if litematica is not installed @BasiqueEvangelist
Yes, it doesn't register the command if litematica is not installed @BasiqueEvangelist
I know. I'm mostly asking whether you actually tried it without Litematica, as some funky class loading issues might occur if it's not present.
I've tested that.
@gliscowo latest litematica update works with yarn build 11. Its also now synced with with 0.4.1 mod version.
After looking at this PR again, I'd be happy to merge it code-quality-wise.
I do however need to question why this is even required in the first place. I'm not a very large fan of introducing the baggage of two extra dependencies that need to be kept up to date for a feature that arguably does not bring a lot to the table. Could you explain your specific use-case? To me it would seem that you could simply recreate Litematica's selection with Isometric. Granted, this requires some extra work although to me that does not outweigh having to carry around two extra dependencies
In technical Minecraft community this mod is quite common for showing contraptions. From personal experience and feedback from other people it's more convenient to make a selection with litematica, rather than built-in system or typing in coordinates. This can also be used to make render of just taken schematic or one of multiple active selections in the world.
Extracted this functionality to a separate mod