glest-source
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Glest is a network multi-player cross-platform 3D real-time strategy (RTS) game, where you create armies of units and battle different factions.
If music was turned off at the lobby menu, it automatically comes back on when joining a headless server. It should stay off.
I think it would be nice to include more information about units. For example, some buildings can store resources, but there's not indication what they can store until they are...
This is dependent on #28 being completed. Now, double-clicking on an archer, for example, will select all archer's in the visible area. We should do it like [0 A.D. does...
AI units should not attack a totem, for example, while it's being attacked by an enemy. If AI units are being attacked by units (mobile or otherwise), it should attack...
*@andy5995 commented on May 9, 2018, 2:48 PM UTC:* When entering information into the _description_ field of the mod database, if there are line breaks then the mod/scenario/map/tileset will not...
Players should not be able to create bridges such as this. This may also be a problem with indian beehives and other units.   
Note the difference in resource usage between Tech and Magic in these screenshots. Late in the games I was testing, it was common for Magic to be full on resources....
On top of the existing hotkeys ('M', 'A', ...) I would add another set of keys that positionally map to the visual menu. Those could be QWERTYUI, ZXCVBNM, F1 F2...
We should change the text to Upgrade requirements: remaining: And at some point move the text from the lower right-hand panel to an area more intuitive. Perhaps the center of...