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Glest is a network multi-player cross-platform 3D real-time strategy (RTS) game, where you create armies of units and battle different factions.

Results 56 glest-source issues
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If music was turned off at the lobby menu, it automatically comes back on when joining a headless server. It should stay off.

bug
help wanted
good first issue
priority: low

I think it would be nice to include more information about units. For example, some buildings can store resources, but there's not indication what they can store until they are...

enhancement
help wanted
good first issue
priority: high

This is dependent on #28 being completed. Now, double-clicking on an archer, for example, will select all archer's in the visible area. We should do it like [0 A.D. does...

enhancement
help wanted
priority: normal

AI units should not attack a totem, for example, while it's being attacked by an enemy. If AI units are being attacked by units (mobile or otherwise), it should attack...

enhancement
help wanted
good first issue
priority: low

make a .deb ZetaGlest package

cmake
packaging

*@andy5995 commented on May 9, 2018, 2:48 PM UTC:* When entering information into the _description_ field of the mod database, if there are line breaks then the mod/scenario/map/tileset will not...

bug
help wanted
good first issue

Players should not be able to create bridges such as this. This may also be a problem with indian beehives and other units. ![screen42](https://user-images.githubusercontent.com/16764864/43039002-9ab17dda-8ce9-11e8-89ee-25515655bd15.jpg) ![screen43](https://user-images.githubusercontent.com/16764864/43039003-9ac14666-8ce9-11e8-8fc6-ea4ebcb307a2.jpg) ![screen45](https://user-images.githubusercontent.com/16764864/43039004-9ad06484-8ce9-11e8-991c-ca77300d98ec.jpg)

bug
help wanted
priority: low

Note the difference in resource usage between Tech and Magic in these screenshots. Late in the games I was testing, it was common for Magic to be full on resources....

bug
enhancement
help wanted
priority: normal

On top of the existing hotkeys ('M', 'A', ...) I would add another set of keys that positionally map to the visual menu. Those could be QWERTYUI, ZXCVBNM, F1 F2...

enhancement
priority: normal
ux

We should change the text to Upgrade requirements: remaining: And at some point move the text from the lower right-hand panel to an area more intuitive. Perhaps the center of...

priority: normal
ux