glest-source
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Glest is a network multi-player cross-platform 3D real-time strategy (RTS) game, where you create armies of units and battle different factions.
sometimes a player trying to re-join running game will lag-out immediately upon attempting to connect. It sometimes takes multiple attempts for a successful rejoin.
Sometimes when the camera moves down or changes angle, black squares, areas where nothing is rendered, appear. This bug appeared when MegaGlest 3.13 was released and was not present in...
We have fairly good [build instructions for Mac OSX](https://github.com/ZetaGlest/zetaglest-source/blob/develop/BUILD.md), but they mostly likely need some touching up. While it does build on osx High Sierra, there are some weird messages...
I don't know when I'll get around to finishing reformatting the help usage output. Anyone want to finish it? https://github.com/ZetaGlest/zetaglest-source/pull/222
In the game lobby where the list of servers is displayed, each server should show the ping time from the client. ping every 15 seconds and show the ms of...
This may be due to changes I've made since ZG was forked; I've never tried it before To reproduce: from the ZG source top level directory: * mkdir build *...
Either `make uninstall` should work, or there should be a good alternative. Some info here https://stackoverflow.com/questions/41471620/cmake-support-make-uninstall This is dependent on #147 being completed first.
When a single building is selected, or multiple, there should be an option to "batch-train". Something like "shift-click" will give the command to train more than 1 unit at a...
When I have multiple units selected and try to choose a single meeting point, only one of the units get the meeting point set. This also happens with the summoner,...
When an upgrade completes, a message should be sent to your teammates. `[name] has a completed upgrade: ....`