glenneroo

Results 17 comments of glenneroo
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try/catches are expensive in Unity (or any game engine) and even more brutal when called in the Update() method, therefore at least in production code highly recommended to avoid them...

Agreed, would help get more people running faster. I had to search around to find an article that properly explained these settings. I would recommend googling how to create a...

Yes I've had the bot running 24/7 for several months now on 2 different discord servers. I think that error message means your stable diffusion backend isn't running. Did you...

Just wanted to report that I'm also experiencing a similar freeze issue with 2.7.4 under win10 which has happened twice in 2 weeks since moving from LastPass to a fresh...

I rewrote all of my server code to use the example code I posted, without any permissions requests or changes to Android Manifest :) All of my networking works fine...

1 thread per session should be OK I think? I'm not sure. I honestly think your target audience will not have more than 100 concurrent users - maybe I'm wrong...

Yes, I think nobody enjoys multi-threaded programming, especially with Unity. Also every OS handles threads in a different way... Do you have an Android device to test with? I can...