Cody Glassman

Results 4 comments of Cody Glassman

A little more info. Attaching a texture to FBO depth and then later sampling from the texture works fine on their device. The issue here is that I need access...

As for hardware I'm using, unfortunately I am not much use as @AbduSharif is my tester for everything gl4es. I just try and fix any problems I cause for android...

To clarify these are not actual issues with GL4ES, the shaders are not written with GL4ES in mind so use things like bitwise operators and non-cost variables in global scope...

Yeah, blended trees (and other transparents) are re-drawn with alpha testing enabled to populate depth buffer. If we didn't do this the entire leaf structure would be sky. I'm not...